After concluding the production of Dust Squad in Spring 2018, I did not start working on a new AirConsole game, but shifted my focus to a producer role for our externally developed projects.
With a Series A investment round in Fall 2019 and the plan to invest in game content, that role became even more important.Read More
I'm working on a prototype of something that has long been a dream project of mine: A stable management game about caring for, training and breeding horses.Read More
Panakeia was the bachelor thesis for my studies in Game Design. The original intention of the project was to make a non-violent game with roguelike characteristics.Read More
BEEST is a fast paced roguelite action game. The player takes the role of a robot bee to free beehives from parasites.Read More
In TypeFight, two players compete on the same computer. One player types commands such as "attack" or "dodge" to control their character, the other player uses a rotary knob to play.Read More
In Murder in Venice, a young woman dies during the Venetian Carneval. The player takes the role of a detective tasked with finding out whether her fall from St. Mark's Tower was a mere accident or villainous sabotage.Read More
In a cooperation with Red Bull, student teams were tasked with coming up with innovative and interactive marketing strategies for the Red Bull energy drink. Our contribution was a kinect-controlled game where the player has to flap their arms in order to fly.Read More