Alice Ruppert
Game Design | Game Development

Silly World Series 1-8 Player Minigame Collection



2015-2016

Silly World Series is the first major game we created for AirConsole. It was in development for over a year between fall 2015 and the end of 2016 and has been played by hundreds of thousands of people.

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Panakeia Roguelite Action Game - ZHDK Bachelor Project



2015

Panakeia was the bachelor thesis for my studies in Game Design. The original intention of the project was to make a non-violent game with roguelike characteristics.

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BEEST Topdown Roguelike Action - Student Project



Fall 2014

BEEST is a fast paced roguelite action game. The player takes the role of a robot bee to free beehives from parasites.

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TypeFight Asymmetric Local Multiplayer - Student Project



Fall 2014

In TypeFight, two players compete on the same computer. One player types commands such as "attack" or "dodge" to control their character, the other player uses a rotary knob to play.

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Murder in Venice Adventure Game - Student Project



Spring 2014

In Murder in Venice, a young woman dies during the Venetian Carneval. The player takes the role of a detective tasked with finding out whether her fall from St. Mark's Tower was a mere accident or villainous sabotage.

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Wing Race Interactive Red Bull Vending Machine



Winter/Spring 2014

In a cooperation with Red Bull, student teams were tasked with coming up with innovative and interactive marketing strategies for the Red Bull energy drink. Our contribution was a kinect-controlled game where the player has to flap their arms in order to fly.

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Rewrap 3D Animation



Fall 2013

The goal of the 'Rewrap' project is for students to learn about modelling, lighting and textures by recreating the style and looks of an existing game.

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