At the 2016 edition of Respawn - Gathering of Game Developers, I held a talk on the subject of using smartphones for controllers in local multiplayer games - this is a subject matter I am confronted with every day in my work for AirConsole.
The talk focussed on the advantages and disadvantes that smartphones have compared to regular gamepads, and explained how clever game design can embrace and work around the challenges they present.
In late 2016, I was invited to give the same presentation at the Intel Buzz Workshop Berlin, a one day game dev event hosted by BoosterSpace Berlin.
Like at Respawn, I talked about the potential and challenges of smartphone controllers in local multiplayer games.
As part of GDC 2017, AirConsole was invited to participate in the GDC Pitch, where I gave a brief overview of our company, its achievements and its potential.
In the short pitch presentation, I focussed on AirConsole's role in reinventing and revitalizing the genre of Local Multiplayer gaming.